![]() On the other hand, the weapons are more complex, having stats of their own such as range, angle, power, and more. Said crew is mostly a glorified buff system, with each member providing a slight bonus to a particular stat, such as repair time, damage, or boarding power. This makes shooting at enemies while moving around rather awkward, since there is no way to fix the camera or control it while attempting to shoot elsewhere.īesides this, players are also able to outfit their vessel with a crew and weapons, with the amount of each based on the ship’s stats. ![]() That said, the combat does have a major flaw, that being that the aiming is done with the mouse, which is also used to move the camera. Although some kiting and aiming are required, it is not uncommon to simply start circling the enemy while bombarding them. The game’s combat is also relatively easy to grasp, providing players with areas where they can point and click at the enemy in order to shoot at them. By correctly positioning their sails, they’ll be able to gain speed and maneuver more easily. These mechanics require the player to pay attention to the wind’s direction in order to efficiently move their sails around to make the most out of it. Sail Forth’s gameplay is the star of the show, featuring strong sailing mechanics that carry most of the experience alongside the solid combat. Although these are well implemented and immersive, the lack of variation piles on with the previously mentioned repetitive environments. While songs do occasionally play, they only last for a short moment before the game turns them off in favor of environmental ocean sounds. The game’s sound design is also relatively lackluster, without a soundtrack to really speak of. Overall, Sail Forth is not really visually varied, with most locations looking pretty similar to each other and none being particularly memorable. While there are several distinct zones, these are self-contained, with their defining features never really extending to the others, such as ruins only being in the ruin area and so on. The environments mostly consist of many views of the ocean with isles, rocks, and ruins scattered throughout the areas. Sail Forth’s graphics are also relatively simple, consisting of low-poly 3D models and cutesy character designs. Combined with the fact that simple also equals basic in this case, the main plot hook is gone the moment the game starts, with sailing north being the only tip the game offers towards progress. There are a handful of enemies with purple details, but other than that everything is sunny and idyllic sailing through cutesy landscapes. Despite being told several times about how the ocean is restless and corrupted, there’s nothing that shows this in the game. While mostly simple, the story is surprisingly flawed for a simple reason: The main threat is non-existent. Across several different zones, players will encounter clans of sailors and wacky inhabitants of the lands they visit, making some friends along the way. The ocean has been corrupted by a mysterious evil energy and the player will have to sail forth (* badum tsss*) to find a way to dispel it. Sail Forth is a recent game with solid sailing mechanics, but what else does it offer? If the only thing the game has is uninterrupted sailing without an objective or variation, what might initially be cozy will soon turn into a boring ordeal. Although they cover a unique niche, making it so that they have a clear hook is difficult. Sailing games are not the most frequent titles to find.
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